

Click on the NOTEBOOK Icon to switch back to the Find List.Before you can collect anything else, you have to find the HANDLE.Collect the HANDLE (1) and put it on the Door (2).Collect the remaining items on the Find List.The LADDER (4) and the CROWBAR (3) will go into your inventory. The LIGHT BULB is still too hot to touch. Collect the items on the Find List including the GLOVE (1) and the PHOTO (2).Zoom in on the Dresser (3) to trigger a mini-game.#TOWERMADNESS 2 WALKTHROUGH SERPENTINE CODE#.It just means that it's tougher to recommend, and thus a little more forgettable than it should have been. That TowerMadness 2 fails to do this doesn't mean that it's a bad game.

The perverse thing is that if this sequel had stuck with a similarly old fashioned payment model, it would have felt quite refreshing amidst all the irritatingly grabby IAP-fests we see today. Even the first game in the series, which was launched way back in 2009, felt very familiar at the time. The truth is that TowerMadness 2, despite its name, is a very straightforward tower defence game. Of course, you can unlock the ability to double the amount of wool you earn in each round, but at a cost of another £1.99. It's annoying, for example, that you have to purchase additional tower slots, or else commit to grinding for wool (the game's currency, which can of course be bought with YOUR currency).įor those who don't want to pay, it adversely affects your enjoyment of the game, as fewer towers means fewer options and less tactical scope. This is a game that costs £1.99 to purchase, but is structured to strongly encourage further payments. TowerMadness 2's biggest issue, aside from a general lack of originality, is its IAP system. The game also balances its cheeky humour well with stages that will seriously challenge your forward-planning abilities, mixing things up just enough to keep you moving on. Watching your last-ditch ram defence sending a whole line of aliens packing is also a treat. TowerMadness 2 has a couple of neat touches of its own, too, such as the environmental effects that the second and third worlds have on your towers (overheating and icing up respectively). Its chunky graphics aren't immediately impressive, but when you start zooming in and out with dozens of attacking units on screen at the same time with nary a hint of stutter (even on our 'old' iPad 3) you'll realise the strength of the engine. TowerMadness 2 might be unoriginal, but it's still good fun. Of course, familiarity doesn't necessarily breed contempt in the world of video games.

Towermadness 2 walkthrough serpentine upgrade#
The upgrade system, too, will be familiar to genre enthusiasts.

There's the one that fires area-effect mortars, the one that slows the enemy down, the one that burns through multiple units simultaneously, the one that zaps them. This approach is very Fieldrunners 2, as is the selection of towers. Stages vary between fixed-path trench runs, whereby you must position automated gun turrets along the enemy's predicted path, and freeform stages that allow you to lead the enemy a merry dance using the towers to erect makeshift mazes. Hyper-vigilant animal husbandry aside, though, we should stress that this is tower defence by the numbers.
Towermadness 2 walkthrough serpentine full#
The premise sees you defending a pen full of helpless sheep from alien abduction with a futuristic arsenal more suited to protecting a city. Hmm, that crazy gene must be be buried a little deeper.Īha. Initial inspection reveals that it's both a tower defence game and a sequel. Okay, so let's cut straight to the question that really matters here.
